![]() ![]() them adopt an AI-first approach while solving all their map-related business issues. First win took 8h+ hours, and now it's around 4h for a full run (I think no-pause is about 2h). Decentralized, modular, custom map stack for hyperlocal business. Games also get much shorter as you pause less and less. It seems easy at first with the resources given, but the sheer volume of zombies in the open areas make it impossible to plug up the bottleneck before. ![]() Its called 'New Year Series - The Fourth Day' and Im beginning to think that its impossible. I thought I was gonna play a map or two as well and get bored, but ended up clearing the four maps on 2nd hardest, and then going back to Map 1 on hardest felt really good. The map in question is one of those symmetrical maps with Chinese titles from the steam workshop. And map 4 is much, much harder than the rest. It's more fun and you'll learn timings/build orders faster. Imo, everyone should play on 80 days and start with smaller hordes. There are ways to cheese it, but it's easier to simply have a sniper stack out there clearing the map as soon as you have 15+. But yeah, soldiers and Lucifer could use some buffs.Īs for sending out troops, if you don't clear most the map before the final wave, everything attacks at once and you simply die. There are high tier infected close to your start on map 4, so a bit too much noise can get you killed very easily unless you have a solid wall to lure them to. ![]() Snipers and Thanatos are insanely strong, but they make a lot of noise. But if you could practice with a few coop partners, and assuming they fix the terrible controls, it could work. No-pause solo is currently not a pleasant experience. #12 Archon mode would also be a lot of fun. ![]()
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